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See a problem? At the beginning of the game, you only start with 475 gold, and it is absolutely essential that you spend it on items to start your build. I mean, some champs can stealth, but there are items that let you detect stealthed enemies. Stealth doesn't seem bad at first glance.
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Many of the skills that cause invincibility also have a very short cooldown (like 10 seconds) and do other stuff like slow down enemies, steal health from them, or heal you to full health when it ends.
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Only a few champions have true invincibility (where the skill actually uses that word in it), however, most champions have skills that grant them an enormous amount of health regeneration and/or life steal, which is invincibility in essence, because trying to kill that person while the rest of their team is alive is always a bad idea. Uncounterable invincibility in LoL is always temporary, but invincibility for anything longer than zero seconds is broken in a game that relies on people being killable. I shouldn't have to explain why removing opponents from the game is a terrible mechanic to have in a competitive game. There's even one champion (which I play often) that has an AoE version of it that covers half the screen and single-handedly causes victory in team fights (aka clusterfucks). It turns out almost every single champion in LoL has one of these, and some even have two. Game developers make games for people to play them, rather than not play them. Personally, I don't think any game should have anything that prevents users from playing it. Stuns are skills in LoL that prevent you from moving and from using skills (which means you just stop playing for 3 seconds). Wail of Doom and Visions of Regret are good examples of Guild Wars skills that apply this mechanic. League of Legends fails like most other DotAs because of the mechanics it uses on many of its champions. 2: Champion imbalance (of which there is much) is the least of this game's problems. 1: There are around 75 champions in the game and analyzing all of them together is a pain. I won't even talk about individual champion balance for two reasons.
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This was originally a mod for each Blizzard RTS which spun off its own subgenre called DotA. League of Legends is a game based off DotA - Defense of the Ancients. That's where League of Legends (LoL) comes in. I figured I might as well talk about something that sucks. Yes, I know I just did an MK review, but this page is called "unfair" and very little about MK is unfair. Some friends of mine got me into League of Legends a few months ago, but luckily D3 came out, so I uninstalled LoL.